International Conference on Cyberworlds (CW)
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Japan
» Kyoto
October 2nd, 2019
- October 4th, 2019
InfoSec Conference Summary
The description was submitted by the Conference Organizer. We sometimes edit it to enhance the listing.
Started in 2002, Cyberworlds are information spaces and communities that immensely augment the way people interact, participate in business and receive information throughout the world. Cyberworlds seriously impact people’s lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
You are invited to submit conference topics that are not limited to:
- Applications of augmented and mixed reality
- Applications of virtual reality
- Networked and shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Multimodal interaction and rendering
- Computer vision for augmented and mixed reality
- Cognitive informatics
- Brain-computer interfaces
- Affective computing
- Social computing
- Online communities
- E-learning in cyberworlds
- Multi-user web games
- Art and heritage in cyberspace, cyber-museums
- Cyberethics and cyber laws
- Cybersecurity
- Welfare in cyberworlds
- Data mining and warehousing in cyberworlds
- Visual analytics in cyberworlds
- Virtual cities and digital economy
- Industry 4.0
Tosiyasu L. Kunii organized the first Workshop on Synthetic Worlds in 1993 as the International Workshop on Synthetic Worlds (University of Aizu, Japan) with the proceedings published in a book Cyberworlds (Springer). Since 2002, the conferences have been organized yearly.